Text Main Ideas: Educational Computing Standard to Sangiao Pizzarelli, William F. Martin, Julio CA Gomel.
institutional planning and educational computing
Through the efficient work of planning can solve problems, both educational and the school as a promoter of learning . Planning is an interdisciplinary process that is only a framework for feasibility if it is to interact in the same goals and objectives articulated systems theory and applied knowledge of reality, thus making hypotheses, diagnostic development, facilitate decision making regarding alternative solutions and promote the design, implementation and enforcement of planning.
- clarify and explain the purpose of the school specific.
- adapt content and teaching-learning process to the student and the environment.
- Maximize the resources and means available.
- Establish systematic linking the school with the local community.
- Overcome improvisation and routine in education management and demoostrativa.
Within this systemic approach to institutional planning can be arranged in different units interact with each other, for example:
- Teaching organization.
- Human Resources.
- teaching programming dence.
- Community Relations.
- material resources.
- budget and administration.
Implementation operational activities to consider:
- Sticking to a plan for information personal managers, advisers and coordinators areas if any.
- Working with teachers to educate the teachers on the subject, investigate their interests and level of knowledge and assess their readiness in terms of systematic training.
- Organize meetings with parents.
- opening contest work programs aimed at education specialists and IT.
- Select one of the work projects into the competition and the hiring of qualified personnel.
- Implementation of the selected project.
All educational computing project should consider the following guidelines as a starting point:
- The difference in objectives to be computerized and computer.
- Everyone is a potential user of the medium, but not necessarily a specialist.
- Learning Language can never be the core or first job step.
- Every teacher has "a priori" awarded a content specialist role in any design team.
- is necessary to initiate or strengthen the attitude of respect for the transmission and logical sequence of content and be able to plot it with appropriate symbols.
- The computer must be considered as a means of tools.
- fully Manage a systems approach for both planning and process design to evaluate the material that available there.
- should provide guidelines for use, for how, when and why it is used.
- should analyze management, use and utilitarian design.
- Before a solid motivation for language learning take place (not to make a programmer). The teacher should be able to design software "timely, simple and participate in interdisciplinary design teams.
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