Tuesday, July 14, 2009

How Long Is The Plica Recovery

main ideas and Glossary of Educational Computing readings

What follows is the analysis of texts by authors exaustivo with their study proposals y comprende la situación por la que esta atravesando la Informática en las escuelas, y los nuevos objetivos que se deben plantear desde la Informática Educativa para que la Informática en la educación sea un recurso didáctico bien aplicado en todas las disciplinas y de interés y utilidad para el alumno.


  1. Ideas Principales e ideas secundarias marcadas en el texto.
  2. Resumen y glosario con las ideas principales de cada texto.




    II.A) Los dilemas de la informatica educativa .



    Domingo J. Gallego y Catalina M. Alonso .
    II.B) educational computing: a critical reflection. Alvaro Carvajal Villaplana.
    II.C) The computer environment at school as the unit of change. Marcela Cristina Chiarani.
    II.D) of educational computing to educational computing: In Search of the field. Marina Vicario Ms. Claudia Solórzano.

  3. Comprehensive Glossary of all readings.


    I) Main ideas and supporting ideas

    In this PDF document you can see the complete readings which were highlighted with color marador the sentence or paragraph that represents the main ideas and secondary ideas readings. These are the references.

Red = Main Ideas Green = High Ideas

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II) Summary and glossary of the main ideas of each text

II.A) THE DILEMMA OF COMPUTING EDUCATION . De Domingo J. Gallego and Catalina M. Alonso.

The concept of Computer Education has evolved in a dialectic overcoming dilemmas, no solution but in some cases acceptable, these dilemmas are

  1. Computer and education? Yes, because technology affects all aspects of human life.
  2. Doom or integrated. The world is not dichotomous, the technology is part of our daily lives.
  3. Humanism and technology. The aim is to apply technology to educational action to prevent "surprise" results.
  4. of the hardware or computer education pottery design. At first, efforts focused on instrumental mastery of the machine and the use of comprehensive soft, but educational computing is not just about manage a few programs. The center of gravity of educational technology consists of: "the design, layout, optimization tools, media and educational intervention programs." (Rodríguez Dieguez, 1993).
  5. Theory and Practice. Having serious theoretical, but at the same time, educational technologist should be able to implement a teacher in the classroom proposals Educational Computing. Posture
  6. Sociocritical and creative approach. We must pass from the criticism of the creation. Teachers must bring their students to communicate with multimedia systems.
  7. New technologies versus old technologies. Sometimes they teach new technologies (marketing) are not really so new, so should be described to be taught. The teacher must be a user of multimedia resources. Computer
  8. education in the workplace and in education. Is necessary because there are more machines and multimedia software on the market ready for use didactic teaching.
  9. bases of cognitive behavioral budgets. Take advantage of various learning theories based on the type of students and the types of learning.
  10. new educational technology, computers only? Teachers must be able to express with advanced audiovisual languages. Illiteracy
  11. computerized against computer illiteracy. In today's world we find these two new figures, the computer illiterate is one who knows very well a program but nothing more, and the computer illiterate is one who was a computer neck.
  12. News and obsolescence in Computer Education. If you continue the current pace of innovation in hardware and software, schools will be doomed to have Computer equipment Educational materials and old-fashioned weight.
  13. Atoms and Bits. Today we have scanned the qualitative and visual, we can compress decompress, encode and decode images.
  14. networks and computer education. classrooms without walls. Telematics enables schools the possibility of working together with students from other schools and other countries.
  15. Old and new models to the computer. teachers ceased to be repetitive of educational guides for finding information. Computers do not replace teachers, they will be necessary to avoid superficial education.

GLOSSARY

  • COMPUTER LITERACY: The one who never saw a computer.
  • COMPUTER LITERACY: He who knows only one program.
  • antithetical denoting antithesis. Opposition between two judgments or claims. Figure that is committed to oppose a word or phrase to another of opposite meaning.
  • APOCALYPTIC: Of or pertaining to the last days of the world.
  • core subjects: Subject shaft.
  • ATOM: corpuscle molecule member of the chemical elements and is different in each of them.
  • SCIENCE: true knowledge of things by their principles and causes.
  • WORDS: To describe.
  • Dialectic: Series orderly theorems or truths that are developed in science or in the sequence of events.
  • dichotomy: Divided into two.
  • DILEMMA: Argument consists of two contrary propositions disjunctively so with either of the two propositions is granted or denied, this shows what is intended to test.
  • hypercritical: Describes what is proper criticism exaggerated. Censor rigid, inflexible, critical that forgives nothing.
  • IDEAS BEHAVIOURS:

  • --- The student is a good receiver of content, whose sole intention is to learn what is taught.
  • --- Learning is conceived as a stable change in the behavior.
  • --- The teacher education is an engineer and a good steward of contingencies.
  • --- education is to deposit information in the student to acquire it.
  • --- The evaluation focuses on the product that is measurable and quantifiable. Evaluation criteria lies in the operational objectives.

  • OBSOLESCENCE: That is becoming obsolete, that is falling into disuse
  • BUDGET: Assumption or assumption.
  • advocates: Defender, favor, protect.
  • TECHNIQUE: A set of procedures and resources used in a science or an art. Skill or expertise to use those procedures and resources.
  • TECHNOLOGY: A set of mechanical knowledge of a trade or industrial art.

Bibliography:

S / A, East, illustrated encyclopedic dictionary, Ediciones Oriente SA, fifth edition, 1975, Buenos Aires, Argentina.

II.B) OF COMPUTING EDUCATION: A CRITICAL REFLECTION. Alvaro Carvajal Villaplana.

The author has an optimistic view on the introduction of computers in the education system but disputes that it is the only way to solve the problem of quality education.

Educational Informatics emerging as a new proposal to the traditional (rationalist, formal and behavioral). Along with an active school and constructivism, also represents a challenge for education since the computer does not go unnoticed by children and which is incorporated into their daily lives, therefore, education must be incorporated but not should be left aside other elements that technology provides.

There are two attitudes that are socially and intellectually indifference toward technology ed: a harmonious and positive towards technology and a refusal, resistance or misunderstanding.

Obviously, at the computer there are two positions, which according Mumps (1981, p 20-21) are influenced by culture and the role of Educational Computing is to seek to amend the provision negative. Carl

Mitch believes that with technology there are two ways to react:

  1. the technological skepticism that sees technology as a necessary evil that alienates the human being and nature,
  2. the optimism shown : Technology has the inherent goodness and evil is accidental or at least neutral .

turn, according to Luis Camacho, a distinction between two types of technology:

a) the technologies trainer as contributing more effectively to perform everyday tasks, and

b) technologies defining who have a profound impact on society. determine what daily tasks and define the kind of society in which individuals live who use them. For Camacho technology is defining computer and when it begins to spread and shape the habits and values \u200b\u200bappear those messianic prophets (technological optimism) and the apocalyptic (technological pessimism) for whom computer displace humans.

should identify and assess Culture and Computer Education.

Computer Culture regards to creating an attitude that allows to integrate the computer into the daily lives of human beings. To computer optimization is achieved, efficiency and productivity.

Computer Education, a technical term that refers to the introduction of computers to school curriculum.

The three trends that contribute to the formation of the optimistic view illustrated Educational Computing are the artificial intelligence the Piaget cognitivism , and constructionism of Papert

The two ways of conceiving the Intelligence Artificial

biological approach

  • refers to the physical system, characterized by organic, living neurons.
  • mental phenomenon: consciousness, intentionality, subjectivity, mental causation.
  • parallel information processor.
  • Manipulates information and meaning.

ARTIFICIAL Focus

  • is a formal property of any system that meets certain functional requirements as a physical support but inorganic.
  • inorganic intelligence is possible.
  • IA Fort-set analogy between mind and computer. IA
  • Weak: the computer is only useful for understanding how the human brain.
  • can not be human-like intelligence without the existence of intentionality and consciousness.
  • Today, AI has not achieved its objectives but there is no impediment to achieving them.
  • AI gives concrete form to abstract ideas (Papert).
  • machine than human beings in terms of speed, efficiency and reliability in the reporting process (Sanchez) but has no intuition, sensuality, emotion and feeling. Study
  • minds to produce programs and programs used to think about the mind. AI understands the mind combines program construction. Constructivism projected their own way. It is man who builds their minds, their machines. Processor
  • linear and additive information.
  • formal syntactic aspects, mathematical and logical.
  • meanings not only manipulates information.

unresolved dilemma.

cognitivism Piaget sees two types of learning:

  1. Strictly speaking that is acquired from specific media.
  2. is the broad sense of learning, which is in the progress of cognitive structures through the processes of equilibration.

An important process is the assimilation theory, the interpretation of the information coming from the environment in terms of conceptual structures available. complementary process is the accommodation where concepts and ideas adapted to each other real world characteristics.

The progress of cognitive structures is produced by a balance between the processes of assimilation and accommodation.

Papert's constructivism states that knowledge structures are "organization and interaction with the outside world, but its theoretical emphasis falls on the internal events."

educational computing is an important tool in the learning process aje of children and adolescents, but not the only way, teachers and teachers should adopt a positive attitude in this process and Governments must provide policies and incentives to which these changes.

GLOSSARY

  • ADDITIVES: What can or should be added.
  • ANALOG: Similar. That is similar to another thing.
  • asserted, assert the certainty of something.
  • causation: That which is considered as the basis or origin of something.
  • CYBERNETICS: Comparative study of self-governing machines and the human nervous system.
  • TUNE: Harmony line.
  • epistemological Doctrine of the foundations and methods of scientific knowledge.
  • HEURISTIC: Technical inquiry and discovery. 3. Find or research papers or historical sources.
  • INHERENT: Own, inseparable. Naturally attached to one thing.
  • OBJECTION: Repair of an idea.
  • pernicious Severe
  • APPLY: Timely, that is on purpose. On something.
  • PROPONENT: Such a person or entity: That suggests something or someone.
  • SEMANTICS: Regarding the meaning of words.
  • Syntactic: Regarding the grammar that deals with the management and coordination of words in the sentence and discourse.
  • PROBE: Check the depth and quality of the seabed.
  • CORE: Lying or being under something.
  • COURSE: Hypothesis.
  • SUSTAIN: To raise, maintain, sustain. Defender.
  • SUSTAIN: Defender.

II.C) COMPUTER FROM THE MIDDLE SCHOOL AS EXCHANGE UNIT. Marcela Cristina De Chiarani.

The computer field was not in the curricula of law 1420 and was regarded as an innovative project.

teacher's career in computer training there for twelve years but the number of graduates does not cover your claim which means that the positions were occupied by technicians and not by professors of education.

In 1993, Law 24195 was enacted to restructure the curriculum and incorporates the information (art. 15, inc D). This law also provides continuing teacher education so that it is trained to improve educational practice permitted evaluate, reflect and make decisions about it to feel it a teaching professional. Both

teacher training and education innovation must be considered as two related processes and focused on the school from which should emerge from proposals for training and innovation relevant to their reality (E scudero, 1993).

The versatility of the computer environment do not have other means but it alone can not achieve anything in education, basically, is how it is integrated curriculum. informatics policy is just a tool, real change does the teacher in the educational context. The development and computer education must be worked between teachers and foster a reflective and shared, it must be a team effort with the computer and the teacher, who must use the knowledge of teachers on their actual work in the classroom. Interdisciplinary work.

The computer consultant should be a teacher of computer science or knowledge of Computer Education and fulfill the role of mediator between the teachers and the tool.

That the use of educational technology allows the teacher reflex ionar on their teaching and they are always open to new proposals, there is always room for improvement.

GLOSSARY

  • CONTEXT: physical environment or situation, whether political, historical, cultural or otherwise, in which considered a fact.
  • ENACT: Advertisements or publish solemnly.
  • VERSATILITY Able to quickly and easily adapt to various funciones.

II.D) DE INFORMÁTICA EDUCATIVA A LA INFORMÁTICA EDUCATIVA. De Claudia Vicario Solórzano.

La informática educativa en el escenario educativo es un fenómeno cuyas manifestaciones tecnológicas, teóricas y comercial nos impiden ver sus posibilidades com or discipline.

EI has been directed at the use of technological tools (ICT) for education.

There is a need to EI is emerging as a field to help solve the educational problems in a more consistent and comprehensive social culture itself that creates and which should be building: The culture was the computer.

We are in the information age and knowledge .

Informatics is a discipline that deals with the study and information management allowing us to transmission and processing of data in digital form from one point to another of the world, enabling networks rasterize human-cognitive-evolutionary dynamic in which human social processes manifested in the form previously unknown to us .

The end of the century education must face the changes that occur at the technical, academic, cultural and epistemic advantage of new ICTs and incorporate computer literacy, using theories, models, methodological ogías, techniques and tools.

educational computing may emerge as the field of knowledge that would untangle all these aspects, giving support to any act done or proper education Computer Era.

Informatics education as a discipline in development must be integrated computer but mainly approaches must integrate educational approaches and address three basic problems: the application of informatics to education, implementation of education and information, integration, consolidation of foundation and Educational Computing as a discipline itself.

GLOSSARY

  • DRAWING: Limited.
  • CONSISTENT: As, corresponding appropriate.
  • Unraveling: Penetrate, find it difficult.
  • EPISTEMOLOGICAL: Concerning the theory of knowledge in reference to its limits and validity.
  • Marasmus: Apathy, carelessness.
  • MATRIX: Molde


III) Comprehensive Glossary of all readings.

DRAWING: Limited

ADDITIVES: What can or should be added.

COMPUTER LITERACY: He who never saw a computer.

COMPUTER LITERACY: He who knows only one program.

ANALOG: Such . That is similar to another thing.

antithetical denoting antithesis. Opposition between two judgments or claims. Figure that is committed to oppose a word or phrase to another of opposite meaning.

apocalyptic or pertaining to the last days of the world.

asserted: affirm the certainty of something.

core subjects: Subject axis.

ATOM: corpuscle molecule member of the chemical elements and is different in each of them.

causation: That which is considered as the basis or origin of something.

CYBERNETICS: Comparative study of self-governing machines and the human nervous system.

SCIENCE: real knowledge of things by their principles and causes.

CONSISTENT: As, corresponding appropriate.

TUNE: Harmony line.

CONTEXT: physical environment or situation, whether political, historical, cultural or other nature, which is considered a fact.

WORDS: they describe.

DESENTRANIAR: penetrate, find it difficult.

Dialectic: orderly series theorems or truths that are developed in science or in the sequence of events.

dichotomous Divided into two.

DILEMMA: Argument consists of two contrary propositions disjunctively so that any of the two propositions is granted or denied, it is evident what is intended to test.

epistemological Doctrine of the foundations and methods of scientific knowledge.

epistemological Concerning the theory of knowledge in reference to its limits and validity.

HEURISTIC: Technical inquiry and discovery. 3. Find or research papers or historical sources.

hypercritical: Describes what is proper to exaggerated criticism. Censor rigid, inflexible, critical that forgives nothing.

IDEAS BEHAVIOURS:

INHERENT: owned, inseparable. Naturally attached to one thing.

Marasmus: Apathy, carelessness.

MATRIX: Molde

OBJECTION: Repairs of an idea.

OBSOLESCENCE: That is becoming obsolete, that is falling into disuse

pernicious Severe

APPLY: Timely, that is on purpose. On something.

BUDGET: Assumption or assumption.

ADOPT: solemnly announce or publish.

PROPONENT: put a person or entity: That suggests something or someone.

advocates: Defender, favor, protect.

SEMANTICS: Regarding the meaning of words.

Syntactic: Regarding the grammar that deals with the management and coordination of words in the sentence and discourse.

PROBE: Bombay depths and quality of the seabed.

CORE: Lying or being under something.

COURSE: Hypothesis.

SUSTAIN: To raise, maintain, sustain. Defender.

SUSTAIN: Defender.

TECHNICAL

: set of procedures and resources used in a science or an art. Skill or expertise to use those procedures and resources.

TECHNOLOGY: Joint knowledge of a mechanical trade or industrial art.

VERSATILITY Able to quickly and easily adapt to various functions.


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